That’s great news!!
I have improved my little app since my last post, it
currently does the following:
Global Game Alert Filters - Stops any alerts going for games
you do not play or have no interest in.
Game Alert Phonetic Translations – Enables games to be read
out correctly by the Nabaztag ie Chromehounds becomes Krome Hounds
GamerTag Alert Filters - Stops any alerts going for
GamerTags you specify.
GamerTag Phonetic Translations - So GamerTags are read out
correctly by the Nabaztag ie xX J3nny Xx becomes Jenny
GamerTag Game Filters - Stop alerts going for chosen games,
for specific GamerTags.
This is all done in vb.net using xml for storage.
All of the xml data is captured & created dynamically,
so the user does not have to pre-program the system for new games or GamerTags.
To set filters and phonetic translations, the user can amend
the contents of the xml file accordingly. I intend to write a small front-end
to do this (when I get Time).
I am currently trying to catch the msgId returned by
Nabaztag when you send an alert. For info, whenever you send a text to speech
msg
the nabaztag site turns this into an MP3 to send to the
device. Each MP3 has its own unique ID, so my aim is to capture this id, and
then when the same alert is sent via XBF, my app asks Nabaztag just to resend
the MP3 again. The logic is working but the app falls over when trying to
process the response from
Nabaztag. I believe this is because of the way they send the
info back, the return string is full of tabs, carriage returns and other
useless crap.
I think this is what is causing my problem (maybe yours
too?).
Happy to share if its any use to you...